Verified listing Clash of Clans

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Clash of Clans is a freemium mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013. Wikipedia
Clash of Clans is a mobile strategy game set in a comically cartoon world of medieval siege warfare. At its core, Clash of Clans — available from Google Play — is a strategy game whose primary objective is to be the person with the most trophies. You earn trophies either by successfully attacking someone else’s village, or by successfully defending against an attack from another online player. As you earn more trophies, you climb the ranks and are matched against opponents of equal or greater skill. The ultimate goal is to work your way to the very top — the Champion class. To get there, you’ll need to spend either quite a bit of time or quite a bit of money to upgrade your village, train your soldiers, and develop the best strategies for both offense and defense.

For a Game to be successful, it requires a great customer support team, capable of answering all user questions and requests in a timely manner. While the support area on Clash Of Clans could use a little work, the team is responsive and capable of offering professional aid to buyers in need.

Unfortunately, there is no way to directly Contact Clash Of Clans. You can’t call, text, email, or otherwise speak to an employee or affiliate of given company. You can, however, use Help Center to diagnose and report a problem with your account. Get Help With;

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Pros of Clash of Clans

  • Free to play structure
  • Clan engagement options are deep and tightly integrated
  • One of the more well balanced gameplay loops in the genre

Cons of Clash of Clans

  • Players not willing to spend real money will fall behind in the player vs. player content
  • Simple game systems can quickly become repetitive

New Update: Pros & Cons

This new update has brought some… um… Opinions. The point of this new update is:

-Clan Improvments
-Clan Levels
-Clan XP
-Clan Badges

-Gameplay Balancing
-Healers now only get hurt by Air Defenses
-Level 13 Cannons
-Clan Castle Troop Deployment- no longer prevented by tapping obstacles

-Clan War Opting
-Preference for in/out of war
-Those who start war can choose who they want in war
-Big/Small wars, bigger wars = more XP

-Clan Perks
-Requesting troops more often
-Able to donate more troops
-Increases Clan War loot bonus

A lot of clan stuff, right? So let’s get to the Pros and Cons.

Clan War Opting. Those who don’t want to be in war don’t have to get kicked. They also don’t have to waste elixir for those who are farming for elixir.
Clan Perks. Some people like to donate, donate, donate. They want to get more experience faster. We love loot, right? Refunds on elixir as well.
Gameplay Balancing. I stopped using healers because they kept dying from Air Bombs and Seeking Air Mines. Now healers only die from Air Defenses! Cannons level 13 also balance the world out. More things to upgrade. Also, I tend to think of Cannons and Archer Towers are forever equal 😛
Clan Improvments. Clan XP really helps with life. Perks and new custom clan badges. Clan badges can show your style!

Gameplay Balancing. Clan War Troop Deployment isn’t prevented any more by hitting obstacles. Wherever you poke, ‘Oops, I didn’t mean to do that…’
Clan Improvements. Clan XP and Perks are basically forcing you to war and waste elixir if you want those perks and levels.

Well, these are mainly my opinions! I also went around digging for information in the posts. That’s what motivated me to write this!


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Less management, more success.

1 review for Clash of Clans

  1. Assistant

    The now omnipresent formula of mobile multiplayer strategy games wasn’t new when Clash of Clans first launched, and it’s since become a dominant force in the app store, but Supercell’s take on the genre happened to combine serendipitous timing, quality art design, and an understanding of gameplay loops that allowed it to pull to the front of the genre pack. For better or worse, Clash of Clans is the model that developers look to wen they’re trying to create a military strategy game based around a free to play model.

    Clash of Clans is built by a Finnish game studio, and the cultural sensibilities are reflected in the way the game looks. The characters and environments resemble a sort of CGI version of the world of Asterix, emphasizing caricatures of viking culture where the men and women are crude and enthusiastic warriors but the cartoon logic of the whole affair makes it charming rather than bloodthirsty. The early stages of Clash of Clans are a masters class in how to incentivize players while subtly teaching them the fundamentals of the game. Like most mobile strategy games of this ilk, a complex and interrelated system of currencies dictate what you can do and when. Clash of Clans slowly eases you into these systems by starting off with small projects with quick resolutions and building one on top of the other. Players learn the ins and outs of the system, and a constant drip feed of rewards are designed to keep them coming back. By the time scarcity of resources set in, the players that are bound to stick around are already hook, and anyone playing is well indoctrinated in the levers that run the game.

    At its heart, Clash of Clans is a blend of city builder and tower defense game. Gold is used to build defensive structures which protect you against raids and production buildings that keep more currency steadily flowing in. Elixir is used to build troops and offensive facilities. Dark elixir – a currency added much later in the game – provides more specialized and powerful offensive options. If it all seems rote, that’s because imitators have been copying Clash of Clans for a few years now, but the systems in place are sound if you don’t mind playing the waiting game that comes with the genre. A third currency – gems – are also available, but they’re a premium resource primarily bought with real money. Gems can expedite build times and be used to buy other resources directly.

    While early systems focus on your individual concerns and a slim if accessible single player mode is available, the core of the game comes from raiding other players and joining clans. Communications within clans are strong, with the ability to trade resources, converse over private chat, and engage in attacks together.

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